Thanks for your answer, but that doesn't work. I found the error on my own. It was this part of code i forgot:
Code: osg::Vec2Array* texcoords = new osg::Vec2Array(4); (*texcoords)[0].set(0.0f, 0.0f); (*texcoords)[1].set(1.0f, 0.0f); (*texcoords)[2].set(1.0f, 1.0f); (*texcoords)[3].set(0.0f, 1.0f); g->setTexCoordArray(0,texcoords); Tanks who read me and try to help ! have fun !:D ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27049#27049 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org