Hi Martin,

I just submitted a patch for this on the submission mail list. (thread
: [osg-submissions]
floating point depth buffer example and changing FBOs)

Mourad


On Wed, Apr 21, 2010 at 5:44 PM, Martin Naylor
<martin.nay...@dsl.pipex.com>wrote:

>  Hi,
>
> I am having a few errors in building the latest SVN.
>
> Error      9              error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared
> identifier
> D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp
> 151         1                example_osgfpdepth
>
> Error      10           error C2065: 'GL_DEPTH_COMPONENT32F_NV' :
> undeclared identifier
> D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp
> 153         1                example_osgfpdepth
>
> Error      14           error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared
> identifier
> D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp
> 766         1                example_osgfpdepth
>
> Error      15           error C2065: 'GL_DEPTH_COMPONENT32F_NV' :
> undeclared identifier
> D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp
> 768         1                example_osgfpdepth
>
>
>
> Do i need to download to download the extensions file or am I missing
> something with example, such as a requirement for Nvidia SDK?
>
>
>
> Also while testing VS2010 it doesn’t be appearing to copying the dll and
> .exe files to the bin folder, its creating a debug and release folder within
> the bin folder as reported earlier by someone else on the list.
>
> I would look at CMake but I don’t have a clue which file to start looking
> at, have tried the latest build of cmake but that still does the same.
>
> Can anyone give me some clues or pointers on where to look in cmake or
> where the files are copied or locations are defined? I will give it a go at
> figuring out?
>
>
>
> Thanks
>
>
>
> Martin.
>
>
>
>
>
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> osg-users mailing list
> osg-users@lists.openscenegraph.org
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>
>
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