Hi Martin, I just submitted a patch for this on the submission mail list. (thread : [osg-submissions] floating point depth buffer example and changing FBOs)
Mourad On Wed, Apr 21, 2010 at 5:44 PM, Martin Naylor <martin.nay...@dsl.pipex.com>wrote: > Hi, > > I am having a few errors in building the latest SVN. > > Error 9 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared > identifier > D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp > 151 1 example_osgfpdepth > > Error 10 error C2065: 'GL_DEPTH_COMPONENT32F_NV' : > undeclared identifier > D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp > 153 1 example_osgfpdepth > > Error 14 error C2065: 'GL_DEPTH_COMPONENT32F' : undeclared > identifier > D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp > 766 1 example_osgfpdepth > > Error 15 error C2065: 'GL_DEPTH_COMPONENT32F_NV' : > undeclared identifier > D:\Coding\OSG\OpenSceneGraphx64\examples\osgfpdepth\osgfpdepth.cpp > 768 1 example_osgfpdepth > > > > Do i need to download to download the extensions file or am I missing > something with example, such as a requirement for Nvidia SDK? > > > > Also while testing VS2010 it doesn’t be appearing to copying the dll and > .exe files to the bin folder, its creating a debug and release folder within > the bin folder as reported earlier by someone else on the list. > > I would look at CMake but I don’t have a clue which file to start looking > at, have tried the latest build of cmake but that still does the same. > > Can anyone give me some clues or pointers on where to look in cmake or > where the files are copied or locations are defined? I will give it a go at > figuring out? > > > > Thanks > > > > Martin. > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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