Hello folks (and J-S). I am reporting on my progress as stated yesterday. I'm still not able to get Collada files to texture properly although I am having success with .3DS (3D Studio) files using the same OSG application code.
J-S, I took your advice and upped the notify level (thanks for that tip as it is quite useful!). I am getting two messages that seem relevant to my issue: 1) Currently no support for "texture" in Specular channel 2) Failed to find matching "bind_vertex_input" for UVSET0 Without understanding the details very well (yet) , it seems to me item 2 is a bigger problem as it can't match up the texture coordinates with the vertices of my scene (Is this correct?). Unless someone has a suggestion, my plan is to find these messages in OSG source code, set a breakpoint , and see if I can gleen any additional info. Thanks again for your assistance. I hope to be answering these type of questions in the future! :) Regards, Adam ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27445#27445 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org