Hi Garrett,

Which shadow algorithm did you used (Softshadow?) Did you still tested the
scene with osgShadow.exe ? there are different algorithm to work with. i am
using parallel split shadow maps and it works fine for most of my
applications.

/adrian

2010/5/6 Garrett Cope <garrett.cope....@simcen.usuhs.edu>

> Hi,
>
> I'm trying out osgShadow and have encountered various problems that I can't
> seem to find mentioned in the forum. The biggest one is shown in the
> attached jpg. The shadow is rendered below the object (using SoftShadow),
> but it has a bunch of light un-shadowed pixels appearing in the middle. They
> also appear in the self-shadowing on the side of the object.
>
> The only way I've been able to improve it is by *decreasing* the size of
> the shadow map which leads to other obvious quality issues.
>
> Has anyone else experienced this problem or could you tell me what the
> proper name is for this issue? I saw a mention of 'shadow acne' in the
> source which sounds like it could be the same thing, but the solution (using
> setBias function) did not change the problem.
>
> Any insights are appreciated.
>
> Thank you!
>
> Cheers,
> Garrett
>
> [img][/img]
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=27610#27610
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/shadowtest_717.jpg
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
********************************************
Adrian Egli
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to