Hi Garrett, Which shadow algorithm did you used (Softshadow?) Did you still tested the scene with osgShadow.exe ? there are different algorithm to work with. i am using parallel split shadow maps and it works fine for most of my applications.
/adrian 2010/5/6 Garrett Cope <garrett.cope....@simcen.usuhs.edu> > Hi, > > I'm trying out osgShadow and have encountered various problems that I can't > seem to find mentioned in the forum. The biggest one is shown in the > attached jpg. The shadow is rendered below the object (using SoftShadow), > but it has a bunch of light un-shadowed pixels appearing in the middle. They > also appear in the self-shadowing on the side of the object. > > The only way I've been able to improve it is by *decreasing* the size of > the shadow map which leads to other obvious quality issues. > > Has anyone else experienced this problem or could you tell me what the > proper name is for this issue? I saw a mention of 'shadow acne' in the > source which sounds like it could be the same thing, but the solution (using > setBias function) did not change the problem. > > Any insights are appreciated. > > Thank you! > > Cheers, > Garrett > > [img][/img] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=27610#27610 > > > > > Attachments: > http://forum.openscenegraph.org//files/shadowtest_717.jpg > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- ******************************************** Adrian Egli
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org