Hi, i noted down my own setup in my "don't forget wiki". It is in german, but maybe it can help you: https://www.dannhauer.info/horde/index.php
in short: - install MS Visual Studio with sp1, - install CMAKE newest version - checkout OSG in your folder. - download precompiled 3rd Party binaries for 32 bit from osg website: http://www.openscenegraph.org/downloads/stable_releases/OpenSceneGraph-2.8/binaries/Windows/VisualStudio9/3rdParty_Win32Binaries_vc90sp1.zip - download precompiled GDAL binary from http://www.dannhauer.info/gdal-1.6.3_VC90sp1_x86.zip - configure osg with cmake: set install prefix directory to you source directory (in-source build), set all include dirs and library pathes in cmake for all available 3rdParty libraries. - press generate to let CMAKe generate the native visual studio solution - compile this solution in VS as debug and as release. your directory structure could be: D:\OpenSceneGraph -> root-dir of the OSG frameworks - D:\OpenSceneGraph\gdal-1.6.2 -> contains gdal 1.6.2 D:\OpenSceneGraph\3rdParty -> contains the 3rdparty files. D:\OpenSceneGraph\Data -> example models and data, downloadable from OSG website D:\OpenSceneGraph\OpenSceneGraph-2.9.8 -> Directory wich contains the checkout of the osg repository trunk your env variables for win: OSG -> D:\OpenSceneGraph\OpenSceneGraph-2.9.8\bin;D:\OpenSceneGraph\3rdParty\bin;D:\OpenSceneGraph\gdal-1.6.2\bin OSG_FILE_PATH -> D:\OpenSceneGraph\Data;D:\OpenSceneGraph\Data\Images PATH -> add ;%OSG% OSG_NOTIFY_LEVEL -> WARN OSG_ROOT -> D:\OpenSceneGraph\OpenSceneGraph-2.9.8 Thank you! Cheers, Torben ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=27908#27908 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org