I read up on that a bit. Sadly, we use things like #import, incremental compilation, and precompiled headers. All these are incompatible with the new multi-process build switch.
Besides, our application is actually composed of a bunch of sub-projects and these are all compiled in parallel. If I watch my system monitor, I have the CPU's pegged at 100% for a significant portion of the build. I suspect the multi-process build wouldn't give much of a speed boost. Cory On 5/26/2010 12:32 AM, Torben Dannhauer wrote: > Hi, > > Speed issues of VS2010 are often reporten (->google) > You could speed up your compile process by using multiple cores for compiling. > > Read /MP documentation: http://msdn.microsoft.com/en-us/library/bb385193.aspx > > Thank you! > > Cheers, > Torben > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=28219#28219 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org