Hi,
> does the picker find geometry on the whole screen or just a small area? When I render with frustrum the model shows well over an area wich the picking seems right with orthogonal. > Did you change group->addChild(scene.get()); ? > > See what happens if you add: > viewer->getCamera()->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR); Of course, but without success. > Also, why are you using RELATIVE_RF? Try ABSOLUTE. It was a mistake. Now ABSOLUTE_RF does'nt change nothing in my scene. > Are you sure you don't have a default camera manipulator added to the viewer > that overwrites your view matrix? Totally sure. Thanks, I think you has not read the last post edit: "EDIT: If I set up an frustrum view and hang a orthogonal view to the scene node, the model shows right! I'm so confused... " Thank you for all! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28443#28443 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org