Hi,
On 05/06/10 12:50, Alborz Gharraee wrote:
Hi,
How can I override the osgViewer camera so that it starts with the Z
axis pointing out from the screen and the Y axis pointing up (the
almost global standard), rather than Y in and Z up?
I'm sure others would differ on what they think is the _almost_ global
standard :)
See setHomePosition in MatrixManipulator (or now CameraManipulator in
svn) and home() in TrackballManipulator.
cheers
jp
Thank you! Alborz
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