Hi,

On 05/06/10 12:50, Alborz Gharraee wrote:
Hi,

How can I override the osgViewer camera so that it starts with the Z
axis pointing out from the screen and the Y axis pointing up (the
almost global standard), rather than Y in and Z up?

I'm sure others would differ on what they think is the _almost_ global standard :)

See setHomePosition in MatrixManipulator (or now CameraManipulator in svn) and home() in TrackballManipulator.

cheers
jp


Thank you! Alborz

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