Hi I have a triangle mesh that contains vertex, triangle vertex index, and color data. I used an osg::Geometry and it is rendered perfectly. Just two questions:
1. When I add the color data to the geometry, the application slows down. I understand that per-primitive binding slows things down, but per-primitive color data is all I have, so can I get better performance with the same data set? 2. Can osg automatically generate surface (or vertex) normals or do I have to write the code for that? Thanks -Alborz ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=28830#28830 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org