Hi

I have a triangle mesh that contains vertex, triangle vertex index, and color 
data. I used an osg::Geometry and it is rendered perfectly. Just two questions:

1. When I add the color data to the geometry, the application slows down. I 
understand that per-primitive binding slows things down, but per-primitive 
color data is all I have, so can I get better performance with the same data 
set?

2. Can osg automatically generate surface (or vertex) normals or do I have to 
write the code for that?

Thanks
-Alborz

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http://forum.openscenegraph.org/viewtopic.php?p=28830#28830





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