Hi, I'm working on virtual camera distortion using the method describes in "Model View Geometry" and osgdistortion example. My problem is that I have some "bad edges" as you can see in the following screenshot.
[Image: http://img686.imageshack.us/img686/305/testpp.jpg ] (http://img686.imageshack.us/i/testpp.jpg/) Uploaded with ImageShack.us (http://imageshack.us) How could I remove these gray pixels and force the view area to be only the distort texture? Thank you! Cheers, Stephane ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29201#29201 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org