Hi,
I'm working on virtual camera distortion using the method describes in "Model 
View Geometry" and osgdistortion example. My problem is that I have some "bad 
edges" as you can see in the following screenshot.

[Image: http://img686.imageshack.us/img686/305/testpp.jpg ] 
(http://img686.imageshack.us/i/testpp.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

How could I remove these gray pixels and force the view area to be only the 
distort texture?

Thank you!

Cheers,
Stephane

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29201#29201





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to