osg::Vec3 Vector, RotatedVector; 
Osg::Quat Q;

RotatedVector = Q*Vector;


-----Original Message-----
From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of John
Galt
Sent: 29 June 2010 16:01
To: osg-users@lists.openscenegraph.org
Subject: [osg-users] Rotating a vector by a quat


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Hi,

I am looking for an easy way to rotate a vec3d by a quat(roll, pitch,
yaw). So if my vector is defined by (x,y,z) how do I figure out what the
resultant of a spatial rotation of (roll, pitch, yaw) would be? I have
calculated the final position of the vector using math but is there any
other, more simpler way to do it in osg?

Thank you!

Cheers,
John

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=29490#29490





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