Hi Tom, Could you tell me where you read up the quaternion parts that helped you figure out the code you posted. I went through some stuff on the wiki and another pdf on quaternions that I found. But in both those cases, they refer to a quat as something causing rotation from vector v1 to v2.
So in this case when we call PAT->getAttitude() and get a quat, what exactly are we getting, which 2 vectors are we rotating between ? Secondly, I'm also a little confused as to what the 4 values in a quat object represent Thanks! Sanat ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29557#29557 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org