I have a very simple draw callback defined that uses a bool to decide if the drawable should be drawn. The body of the callback's drawImplementation() looks like:
if (m_enable) { drawable->drawImplementation(renderInfo); } I have drawables scattered all over my scene that use the same instance of this callback. By doing this, I'm able to toggle all of those drawables on or off by setting a single bool. This only seems to work though if the drawable has display lists disabled. My code to set the callback looks like: drawable->setUseDisplayList(false); // callback is my shared callback instance drawable->setDrawCallback(callback); Is this expected behaviour? If I understand this correctly, to use display lists, I would have to tell each drawable to recompile (dirtyDisplayList()) whenever I toggle my m_enable bool. Since the whole point of my shared draw callback is to avoid traversing my graph, doing so would defeat the purpose of my callback. So, do I understand this correctly? It looks like display lists can prevent a draw callback from being called. Is that right? Cory _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org