Dear All,
I'm sure this has been answered before, and I'm merely missing the
magic combination of keywords in my various searches.
I'm developing a video-see-through AR application which will show the
user the contents of holes in the ground. To get the correct depth
cues, the user should be able to see the contents of the hole only
when they look down into it. From what I can tell, the right way to
achieve this is to create some "phantom objects" which are transparent
but occlude objects placed behind them. These phantom objects should
be realised by writing them into the depth buffer only.
Is that correct? If so, could anybody point me towards a suitable
reference?
Many thanks!
Cheers,
Simon
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