Dear All,

I'm sure this has been answered before, and I'm merely missing the magic combination of keywords in my various searches.

I'm developing a video-see-through AR application which will show the user the contents of holes in the ground. To get the correct depth cues, the user should be able to see the contents of the hole only when they look down into it. From what I can tell, the right way to achieve this is to create some "phantom objects" which are transparent but occlude objects placed behind them. These phantom objects should be realised by writing them into the depth buffer only.

Is that correct? If so, could anybody point me towards a suitable reference?

Many thanks!

Cheers,

Simon
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