Hi, i am trying to do animation about own axis of object itself but i am not getting correctly.
Code: virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) { if (nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) { osg::MatrixTransform* MT = dynamic_cast<osg::MatrixTransform*>(node); if (MT) { osg::Vec3 result(0,1,0); osg::Matrix Rot; Rot.makeRotate(1,result); MT->setMatrix(Rot*MT->getMatrix()); } } ///traverse(node,nv); } ] Please help me i am just learning OSG Thank you! Cheers, Rakesh ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=29882#29882 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org