Hi,guys!
Thanx for your replies.
My models are imported from FBX and import/export plugin placed statesets under 
geometry. So in this situation I have to write nodevisitor that traverse 
scenegraph to get stateset of geometry, after get parent geode, add another 
geode with different stateset and save it to new model.
I''l try to do this but I worry about prefomance.  

Thank you!

Cheers,
Roman

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http://forum.openscenegraph.org/viewtopic.php?p=30056#30056





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