I update thattopic, because I have the same problem as LittleG () : one OSG file with an AnimationPathCallback:
num_children 1 MatrixTransform { DataVariance DYNAMIC name "bugklappe01" nodeMask 0xffffffff cullingActive TRUE UpdateCallbacks { AnimationPathCallback { pivotPoint 0 0 0 timeOffset 0 timeMultiplier 1 AnimationPath { LoopMode LOOP ControlPoints { 0 -15580.4365234375 482791.625 4228893.5 0.876726806163788 0 0 -0.480988711118698 0.999999940395355 1 1 0.0333333350718021 -15580.4365234375 482791.625 4228893.5 -0.829647123813629 0 0 0.558288156986237 0.999999940395355 1 1 0.0666666701436043 -15580.4365234375 482791.625 4228893.5 -0.775771200656891 0 0 0.631014347076416 0.999999940395355 1 1 ... ... ... The object moves after the node has been loaded. However, impossible to access the callback in order to change the timeMultiplier (I would like to accelerate or decelerate the motion with a slider on the screen... and go to a static position with an other slider). Thanks. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30120#30120 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org