Hi J-S, Thanks for the response, things are a lot clearer now, I think I've just been working myself into a hole.
In regards to your questions, the osgShadow example does work for us, in our environment (it's a custom Linux based OS), after some playing around with drivers and such. We're using osgShadow::ShadowMap right now, we're still in a kind of Proof of concept stage with implementing OSG, so after looking around it seemed like this would be the easiest to implement. Thanks for all the info, these are the kinds of answers I was looking for. Cheers, Jason ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30144#30144 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org