Hi, Maybe you already have a Matrix/Camera Manipulator that override your update callback ?
-Fred ----- "Thomas Klemmer" <klem...@uni-weimar.de> a écrit : > Hi folks > > I'm sitting here trying to set up a head tracking... > I got an api that spits out a viewmatrix for the camera and now I have > to get this matrix in the write place. > > I wrote an updateCallback for the Cameras (left/right) that looks like > this. > > class updateCameraPosCallback : public osg::NodeCallback > { > virtual void operator()(osg::Node* node, osg::NodeVisitor* nv) > { > osg::Camera* cam = > dynamic_cast<osg::Camera*> (node); > > if(cam) > { > osg::Matrix mat(s->getMatrix().data()); > cam->setViewMatrix( mat); > } > } > > }; > > I checked the matrix and it looks ok, but somhow the cameras don't > move! > > Any tips?? > > Thank you! > > Cheers, > Thomas > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=30181#30181 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org