Hi Nick,

I followed your advice and set up an update callback. But I still can't seem to 
get rid of the problem that I was facing (i.e. positions getting set to (0,0,0) 
during callback traversal.

I thought it might help if I attach the code for my callback functions instead 
of copying it here.

In my main(), I attach the callback as follows:


Code:
//attach callback functions to backhoe PATs:
        backhoe1PAT->setUpdateCallback(new 
                          BackhoeUpdatePositionCallback(
                          surface, mapNode, objectPlacer));



I'm hoping to understand why my callback is not setting the object at the right 
location.

Thanks,

Sanat

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=30204#30204




Attachments: 
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_181.h
http://forum.openscenegraph.org//files/backhoeupdatepositioncallback_527.cpp


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