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On 07/28/2010 04:39 PM, Rob Radtke wrote:
>>    
> I don't have any experience with the vrml plug-in.  I have, however, had
> good success using the OpenSceneGraph's Inventor (iv) plug-in, linked
> with the coin library (http://www.coin3d.org/), to read vrml models. 
> The downside is that, if your application isn't gpl'd, using coin
> requires you to buy a coin professional license for around $3k per
> developer.  For that reason, it's not a feasible solution for all projects.
> 

Actually the VRML plugin in OSG was designed to exactly avoid this
issue. Not to mention that the old VRML plugin that was Coin-based was
not working correctly. Not sure what you would gain by redoing all this
work again :)

Jan
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