Hi Nick,

If you mean using osg::Geometry::setTexCoordArray, that's what I was doing 
until now, but I can't anymore since I want to put 2 textures on a single 
Geometry AND show different parts of them...

But if this is not possible without modifying the geometry, I could get by with 
a simple method to put half of an image into a texture, which I'd display 
completely. This seemed easier to me, but I don't know if it is doable and how 
to do it?

Thanks for any advice!

Cheers,
Ku

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