Hi Nick, If you mean using osg::Geometry::setTexCoordArray, that's what I was doing until now, but I can't anymore since I want to put 2 textures on a single Geometry AND show different parts of them...
But if this is not possible without modifying the geometry, I could get by with a simple method to put half of an image into a texture, which I'd display completely. This seemed easier to me, but I don't know if it is doable and how to do it? Thanks for any advice! Cheers, Ku ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30472#30472 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org