Hi Morten,

The osgb format is still in its early time so it may not support all the
functionalities required by various developers. But it is always appreciated
if somebody could provide suggestions and code to improve this new native
format. It depends on wrappers of the src/osgWrappers/serializers
directory, so the only work is to rewrite some of the wrapper classes.

Could you please give more information about the issue of not converting
external files? For example, when it happens, during loading paged LODs? (I
myself am not familar with the OpenFlight terrain format) Could you help me
locate the related implementing code in the ive plugin? :)
Cheers,

Wang Rui


2010/8/3 Morten Hauknes <mor...@hauknes.biz>

> Hi,
>
> I'm using the new native osg binary format (osgb), and I have noticed that
> compared to the old binary native ive format external files are not
> converted. Is this something that will be/is supposed to work?
>
> At present when loading a openflight terrain tile any building models is
> not converted to osgb, with ive these was converted by default as well.
>
> If this is how it is supposed to work I will write a simple visitor to save
> the external models as well  :)
>
> Thank you!
>
> Cheers,
> Morten
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=30485#30485
>
>
>
>
>
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