So I've been prodding around a bit in the osgFX::BumpMapping code and noticed that vertex and fragment shader programs are embedded in BumpMapping.cpp. I'm guessing the TexMat ceases to do anything because the shader programs ignore it? Is there any way to bypass that without writing my own shaders?
Thanks, Mike ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30543#30543 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org