Rafa Gaitan wrote:
My first approach is trying to get all built, I've made some changes
into CMake for osgViewer, to not build if the system is not supported.
I know is not the best approach, but I thing that using
GraphicsWindowsEmbedded and using android sdk/ndk to create the
graphics context is a first and quick way to test if things work on
Android.
Tthis approach works in Java with gvSIG 3D and osgVirtualPlanets, so I
hope will also work on Android! :).
Yeah, that makes sense. Looking forward to it!
--"J"
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