Hi guys, Thanks very much for the helpful replies!
Turns out my framerate was suffering because I was using a PositionAttitudeTransform object for every block in the scene. I was using it to test integration of Bullet physics and I got a huge boost when I removed it for terrain blocks. The octree turns out to have given me a large performance boost, and the advice about grouping up vertex data will no doubt give me the kind of framerates I'm looking for in an open-world environment. One last question though - I'm implementing the cube faces as triangles. Would I be able to scrounge a little more performance by implementing them as quads instead? I'm guessing it would probably be marginal but might decrease memory use a little. Anyway, thanks again! David Wilson ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=30925#30925 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org