About the patent issue, i found this on the nvidia site : http://code.google.com/p/nvidia-texture-tools/wiki/FAQ Apparently no problem, even in US. So is it ok if i send you a submission in the next few days to use nvidia texture tools into VPB ?
Fabien. -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: jeudi 19 août 2010 17:41 To: OpenSceneGraph Users Subject: Re: [osg-users] [VPB] VPB without opengl context Hi Fabien, I've been planning to make it possible to use osgdem without a graphics context - it's only used for mipmapping and texture compression. Libsquish is already something I've experimented with but haven't reployed as the result I got were mixed and there is also the patent on the S3TC compression technique which libsquish uses which complicates it's usage. Robert. On Thu, Aug 19, 2010 at 4:10 PM, Fabien Lavignotte <fabien.lavigno...@vegatechnologies.fr> wrote: > Hi Robert, > I modify a little bit VPB so that it can works without an active > opengl context. > First, i use some command line options in order to not need a opengl > context, disable compressed textures and creation of mip-map (--RGB-24 > -mip-mapping-hardware). Then i desactivate the creation of graphics > context in DataSet::_run (see attached the modified file). > It works, at least i can generate a small database without problem. > My plan is to add the support of compressed textures and mipmapping > through the nvidia-texture-tools library > (http://code.google.com/p/nvidia-texture-tools/). It is based on > libsquish for the compression part. So i can safely remove the > creation of a graphics context in DataSet. > But there is also a graphics context created in ThreadPool, and more > precisely only for writing threads. Looking at the code, i cannot see > why this is needed. In which case, the graphics context is needed ? Is > it safe just to remove it ? > Thanks, > Fabien > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph. > org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org