In the past I would simply write my own 'LineSegementIntersector' to
return just a hit and simply use a node mask to just test against
terrain nodes, just subclass or make a copy of the current
'LineSegementIntersector' and just later what it returns and data it
collects etc 

 

 

Gordon Tomlinson

Product Manager 3d Technology & Project Wyvern

Overwatch(r)

An Operating Unit of Textron Systems

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From: osg-users-boun...@lists.openscenegraph.org
[mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of
Tueller,Shayne R Civ USAF AFMC 519 SMXS/MXDEC
Sent: Tuesday, August 24, 2010 1:13 PM
To: OpenSceneGraph Users
Subject: [osg-users] LineSegmentIntersector...

 

All,

 

I have a question about LineSegmentIntersector. Does it always return
all intersections or does it have a feature that tells you whether or
not you got a hit or not? I have a need to use something for terrain
masking from a viewpoint to another location. In this case, all I want
to know is if I hit terrain or not. I don't care about where the hit is
or how many hits there are. It would certainly be more optimal to test
for a single hit in this case rather than computing ALL intersections
along a line of sight...

 

Any feedback on this would be appreciated...

 

Thanks,

-Shayne

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