Hey everyone, I'm having trouble using osgViewer::Viewer::setCamera(osg::Camera*) method (inherited from osg::View). I'm sure the problem is me and not with the function. :-*
Here's the scenario: I have an already-realized viewer window with an empty scene, to which I am trying to add a new scene with a Camera node as the root. If I use setSceneData(osg::Node*) the scene appears in the window correctly, but osg::ComputeWorldToLocal doesn't ignore the camera that was the root of my graph. I thought using setCamera instead would do the trick - avoiding the 'myCameraNode' is a child of the real root camera problem - but the window simply disappears. Is this enough info that anyone would be able to point me at what I am doing wrong? Thanks for any hints, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31355#31355 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org