On Thursday 16 September 2010 14:25:40 DXXenan ZukiXX wrote: > Hi, > > Well, you might want your threads to generate drawables directly, instead > of wrapping them in geodes.
Hmmm ??? As of my understanding the scene is built out of nodes and a geode is a node containing a geometry, i.e. triangles. The code to generate them is quite complicate and so it is done in as separate class. > > And, have you tried setting data variance to dynamic for your scene node? Yes, no effect. > > Cheers, > Dženan > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=31697#31697 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- TEXION Software Solutions TEXION GmbH - Rotter Bruch 26a - D 52068 Aachen - HRB 14999 Aachen Fon: +49 241 475757-0, Fax: +49 241 475757-29, web: http://www.texion.eu Geschäftsführer/Managing Director: Werner Modenbach _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org