Hi All I have a problem witth the EaseMotion header from osgAnimation. I've been using it in some projects no problem, but it seems sometimes I can't get it to compile unless I find the perfect place to include it (normally the absolute first include)
When I compile I get the following errors using visual studio 2008 and osg 2.8.3 1>c:\Work\Tom\MagicSymbol Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error C2589: 'constant' : illegal token on right side of '::' 1>c:\Work\Tom\MagicSymbol Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error C2059: syntax error : '::' This refers to the following lines from EaseMotion inline static void getValueAt(float t, float& result) { (166)>> result = pow(2.0f, -10.0f * t) * sinf((t - 0.3f / 4.0f) * (2.0f * osg::PI) / 0.3f) + 1.0f; } Seems to be the osg::PI. Like I say I've had it compiling and working in other projects so could it be some kind of compiler flag related to inline functions? Thanks for any help Tom
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