Hi All

I have a problem witth the EaseMotion header from osgAnimation. I've been
using it in some projects no problem, but it seems sometimes I can't get it
to compile unless I find the perfect place to include it (normally the
absolute first include)

When I compile I get the following errors using visual studio 2008 and osg
2.8.3

1>c:\Work\Tom\MagicSymbol
Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error
C2589: 'constant' : illegal token on right side of '::'
1>c:\Work\Tom\MagicSymbol
Projects\OpenSceneGraph-2.8.3\include\osgAnimation/EaseMotion(166) : error
C2059: syntax error : '::'

This refers to the following lines from EaseMotion

        inline static void getValueAt(float t, float& result)
        {
(166)>>            result = pow(2.0f, -10.0f * t) * sinf((t - 0.3f / 4.0f) *
(2.0f * osg::PI) / 0.3f) + 1.0f;
        }

Seems to be the osg::PI.

Like I say I've had it compiling and working in other projects so could it
be some kind of compiler flag related to inline functions?

Thanks for any help
Tom
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