Hi Shayne, There isn't trick that using picking invokes so there is no reason why you can't do it using others methods. The osgparticleeffects example does explain what you have to do differently with moving models - that is to place the emiter on the moving model, and the particle system/updater in world coordinates, and configure the effect accordingly. Please have a look at what it says about moving models.
Robert. On Mon, Sep 20, 2010 at 6:07 PM, Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote: > All, > > > > I have a need to attach osgParticle effects on a moving object (i.e smoke > and fire trail from a moving missile). I’ve looked at the > osgparticleeffects.cpp example in where they attach these effects based off > a hit node from the pick event to see how I might do this. Unfortunately I > need to invoke the effects from the moving object’s UpdateCallback event > rather than from a pick event. I have tried several things to get this to > work without success. > > > > As anyone else been able to something similar to what I’m trying to > accomplish? I would appreciate any suggestions anyone might have on how to > get this to work… > > > > Thanks, > > -Shayne > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org