Hi Shayne,

There isn't trick that using picking invokes so there is no reason why
you can't do it using others methods.  The osgparticleeffects example
does explain what you have to do differently with moving models - that
is to place the emiter on the moving model, and the particle
system/updater in world coordinates, and configure the effect
accordingly.  Please have a look at what it says about moving models.

Robert.

On Mon, Sep 20, 2010 at 6:07 PM, Tueller, Shayne R Civ USAF AFMC 519
SMXS/MXDEC <shayne.tuel...@hill.af.mil> wrote:
> All,
>
>
>
> I have a need to attach osgParticle effects on a moving object (i.e smoke
> and fire trail from a moving missile). I’ve looked at the
> osgparticleeffects.cpp example in where they attach these effects based off
> a hit node from the pick event to see how I might do this. Unfortunately I
> need to invoke the effects from the moving object’s UpdateCallback event
> rather than from a pick event. I have tried several things to get this to
> work without success.
>
>
>
> As anyone else been able to something similar to what I’m trying to
> accomplish? I would appreciate any suggestions anyone might have on how to
> get this to work…
>
>
>
> Thanks,
>
> -Shayne
>
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>
>
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