Hi, I'm using osgShadow::ShadowedScene to render shadows using shadowmap. The shadows are rendered correctly. As my scene graph gets complex i want to add the ShadowedScene as a child to another node as shown below
Code: ref_ptr<Group> scene (new Group); //Main light source Vec3 lightPosition(0,0,3); LightSource* ls = new LightSource; ls->getLight()->setPosition(Vec4(lightPosition,1)); ls->getLight()->setAmbient(Vec4(0.2,0.2,0.2,1.0)); ls->getLight()->setDiffuse(Vec4(0.6,0.6,0.6,1.0)); //Shadow stuff!!! ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene; ref_ptr<osgShadow::ShadowMap> sm = new osgShadow::ShadowMap; shadowedScene->setShadowTechnique(sm.get()); sm->setTextureSize(osg::Vec2s(2048, 2048)); sm->setTextureUnit(1); sm->setLight(ls); // Shadowed scene added as a child to scene scene->addChild(shadowedScene.get()); // Set scene data viewer.setSceneData(scene.get()); As shown above if i add the shadowedScene to scene and set the scene data to scene, the shadows are not getting rendered. If i set the sceneData to shadowedScene the shadows are rendered correctly. But the scene graph has some other elements such as ODE physics, shaders applied to some nodes etc., are getting disabled if i set sceneData to shadowedScene. Please provide some suggestions on how to get the shadow effect by by adding the shadowedScene as a child Thank you! Cheers, Saravanan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31885#31885 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org