Hi,

I'm loading a sphere with texture that was created in Maya. In osg only a black 
sphere. Why?

Code for laoding texture:

Code:
    osg::Image* image = osgDB::readImageFile( "neptune2.jpg" );
    if ( image )
    {

        osg::Texture2D* tex2d = new osg::Texture2D;//( image );
        tex2d->setImage(image);
        tex2d->setDataVariance(osg::Object::DYNAMIC);
       ballNode->getOrCreateStateSet()->setTextureAttributeAndModes( 0, tex2d, 
osg::StateAttribute::ON);
    }
    if (!image)
    {
        std::cout << "Couldn't load texture." << std::endl;
        return NULL;
    }





Thank you!

Cheers,
John

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=31953#31953



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