Cool, thanks Robert. May have to keep an eye on the latest dev release page from now on.
Regards. On 09/22/2010 06:26 PM, Robert Osfield wrote: > Hi Paul, > > In the OpenSceneGraph-2.9.9 dev release, and svn/trunk there is work > by Wang Rui on osgParticle this provides support for using shaders > with particles systems, there is also an example osgparticleshader > that will illustrate how to use it. > > Robert. > > On Wed, Sep 22, 2010 at 5:49 AM, Paul Pocock > <paul.poc...@dsto.defence.gov.au> wrote: > >> Hi -just a quick one - Im delving into osg::Particle at the moment and I >> wish to do some glsl processing on the geometry or whatever particle >> template is used. Is this trivial ? and is there a way to set/get the >> drawables in an osg Particle system? >> >> Regards >> >> IMPORTANT: This email remains the property of the Department of Defence and >> is subject to the jurisdiction of section 70 of the Crimes Act 1914. If you >> have received this email in error, you are requested to contact the sender >> and delete the email. >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org