"Giulio De Vecchi" writes:

> Hi,
>   in my application I have a numerical module that create 3d objects and 
> their meshing (triangulation). What I would like to do is to render these 
> objects in the fastest possible way. Something like:
>  - write in a raw array the list of the vertex of the triangles
>  - tell to OSG to read (and render) that memory area
> Is this possible? Where could I find documentation about this?
> (I searched in the forum, but I didn't find anything useful).

Giulio,

the osggeometry example addresses how to create your own geometry from
vertex data. Please check it.

-- 
Alberto

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