"Giulio De Vecchi" writes: > Hi, > in my application I have a numerical module that create 3d objects and > their meshing (triangulation). What I would like to do is to render these > objects in the fastest possible way. Something like: > - write in a raw array the list of the vertex of the triangles > - tell to OSG to read (and render) that memory area > Is this possible? Where could I find documentation about this? > (I searched in the forum, but I didn't find anything useful).
Giulio, the osggeometry example addresses how to create your own geometry from vertex data. Please check it. -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org