Hi Robert, thanks for the quick reply.
For now, I am suspecting memory exhaustion since I just got the following crash as well (call stack does not seem to be very complete any more...). What speaks for this, it doesn't happen alle of the time... The scene graph has 7e6 vertices, Physical RAM usage was at 3.6 GB, and the process was holding 1.2 GB RAM at the time of the crash... Code: > osg66-osgDBrd.dll!osgDB::Registry::readImage(const > std::basic_string<char,std::char_traits<char>,std::allocator<char> > & > fileName="...\texture6.jpg", const osgDB::Options * options=0x00000000) Line > 213 + 0x5 bytes C++ osg66-osgDBrd.dll!osgDB::readRefImageFile(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & filename="...\texture6.jpg", const osgDB::Options * options=0x00000000) Line 264 C++ osgdb_daerd.dll!osgDB::readRefImageFile(const std::basic_string<char,std::char_traits<char>,std::allocator<char> > & filename="üDp") Line 218 + 0x2c bytes C++ osgdb_daerd.dll!osgDAE::daeReader::processTexture(domCommon_color_or_texture_type_complexType::domTexture * tex=0x750f3a58, const osg::StateSet * ss=0x19002f00, osgDAE::daeReader::TextureUnitUsage tuu=406192626, domFx_opaque_enum opaque=-2122200076, float transparency=2.6826877e+030) Line 1112 + 0x12 bytes C++ Cheers, Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=31975#31975 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org