Hi Robert,

  thanks for the quick reply.

For now, I am suspecting memory exhaustion since I just got the following crash 
as well (call stack does not seem to be very complete any more...).
What speaks for this, it doesn't happen alle of the time...

The scene graph has 7e6 vertices, Physical RAM usage was at 3.6 GB, and the 
process was holding 1.2 GB RAM at the time of the crash...


Code:

>       osg66-osgDBrd.dll!osgDB::Registry::readImage(const 
> std::basic_string<char,std::char_traits<char>,std::allocator<char> > & 
> fileName="...\texture6.jpg", const osgDB::Options * options=0x00000000)  Line 
> 213 + 0x5 bytes C++
        osg66-osgDBrd.dll!osgDB::readRefImageFile(const 
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & 
filename="...\texture6.jpg", const osgDB::Options * options=0x00000000)  Line 
264        C++
        osgdb_daerd.dll!osgDB::readRefImageFile(const 
std::basic_string<char,std::char_traits<char>,std::allocator<char> > & 
filename="üDp")  Line 218 + 0x2c bytes   C++
        
osgdb_daerd.dll!osgDAE::daeReader::processTexture(domCommon_color_or_texture_type_complexType::domTexture
 * tex=0x750f3a58, const osg::StateSet * ss=0x19002f00, 
osgDAE::daeReader::TextureUnitUsage tuu=406192626, domFx_opaque_enum 
opaque=-2122200076, float transparency=2.6826877e+030)  Line 1112 + 0x12 bytes  
  C++



Cheers,
Florian

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http://forum.openscenegraph.org/viewtopic.php?p=31975#31975





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