I'll ask the obvious question: Are you linking against the OSG libraries?
osgUtil.lib, osgDB.lib, osg.lib, etc.? Have you read the OSG Quick Start Guide
section about how to set up projects that use OSG?
-Paul
On 9/25/2010 10:20 AM, Renesis Skidac wrote:
Hi,
I'm using Win 7 32bit and Visual Studio 2010 and have encountered a problem so
I would like someone more experienced to help me. I searched and searched but
couldnt find anything.
I managed to compile OpenSceneGraph 2.8.3 and then I ran some of the binaries from
"C:\Program Files\OpenSceneGraph\share\OpenSceneGraph\bin" folder to test
whether everything was successful. These binaries worked.
Then I tried to compile one of the examples by myself (so I copied the source of
osganimate.cpp to my project folder). I set the project properties directories as
shown. But when I compiled it I got a lot of linking errors and I dont know why. (I
also had to add #include<Windows.h> or I get some syntax errors in gl.h)
Below is the screenshot of errors.
Thank you!
Cheers,
Renesis
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=32062#32062
Attachments:
http://forum.openscenegraph.org//files/errors_804.jpg
http://forum.openscenegraph.org//files/directories_176.jpg
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