Hi Aitor

try this:


Your code do the job in eye coordinate so eyePosition  = vec3(0,0,0)
and you don't need eyePosition uniform;

bug fix:
- ViewDirection  = normalize(eyePosition - fvObjectPosition.xyz);
+ ViewDirection  = normalize( - fvObjectPosition.xyz);


HTH
David Callu

2010/10/1 Aitor Ardanza <aitoralt...@terra.es>:
> Thanks for the correction, but the result is the same ...
>
> Aitor
>
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> http://forum.openscenegraph.org/viewtopic.php?p=32254#32254
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