Hi, to debug my application I need to stop threading in update/cull traversals, better threading in osg at all. Is the following code enough, or do I need more?
viewer.setThreadingModel(osgViewer::ViewerBase::SingleThreaded); while( !viewer.done() ) { ... viewer.frame(); ... } Best regards, Oli -- Oliver Burtchen, Berlin _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org