Hi,

When rendering translucent objects in OpenSceneGraph, do I need a Drawable per 
set of translucent primitives, or a Geode per set? I'm asking because some of 
my models have a mixture of translucent and opaque materials, in terms of graph 
structure it seems like per-Geode would make more sense. I just want to be on 
the safe side.

Thank you!

Cheers,
Thomas

------------------------
Vermont Sustainable Heating Initiative (http://www.sustainableheatingvt.org) || 
Village2Village Project (http://www.village2villageproject.org)

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http://forum.openscenegraph.org/viewtopic.php?p=33100#33100





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