Hi, When rendering translucent objects in OpenSceneGraph, do I need a Drawable per set of translucent primitives, or a Geode per set? I'm asking because some of my models have a mixture of translucent and opaque materials, in terms of graph structure it seems like per-Geode would make more sense. I just want to be on the safe side.
Thank you! Cheers, Thomas ------------------------ Vermont Sustainable Heating Initiative (http://www.sustainableheatingvt.org) || Village2Village Project (http://www.village2villageproject.org) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33100#33100 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

