robertosfield wrote: > If there are lots of changes then consider placing the changes into a > separate plugin, but this does also assume that their is a different > file extension for this file format, I don't know anything about the > "Dynamix Interior Format" so can't comment on this. Whether you do go > for separate plugin or not just package up all the required > files/modified files in full and post them to osg-submissions mailing > list and I can pick them up from there.
The Dynamix Interior Format (DIF) is a binary-space partition format used by the Torque Game Engine, and derivative products (from GarageGames, founded by former members of Dynamix). It does use its own extension (.dif); however I felt that it made sense to work on it as an extension to the existing bsp plugin since it could then easily be extended at some point in the future into a nodekit providing BSP collision information to programs which (for example) make use of osgBullet or have similar physics needs. It is particularly likely that I will make these improvements myself at some point in the future, so having the plugin structured in that manner made sense as far as long-term planning is concerned. If you still want a separate plugin, I'm happy to separate it out, but the changes I made to the organizational structure and inheritance-tree of the classes in the osg_bsp plugin may still be desirable. ------------------------ Vermont Sustainable Heating Initiative (http://www.sustainableheatingvt.org) || Village2Village Project (http://www.village2villageproject.org) ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=33153#33153 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

