Hi Thomas, As discussed earlier, readerwriters should, by default, not change anything about the orientation simply because there is no "standard" one. However, a readerwriter may provide options to read/write/modify this. As far as I know, the FBX format itself doesn't define its "own" orientation.
Hope this helps. Cheers, Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ ----- "Thomas Hogarth" <thomas.hoga...@googlemail.com> a écrit : > Hi all > > > Just a little heads up for anyone using fbx plugin with fbx sdk > 2011.2. I found a bug with the up axis. When exporting from 3ds max > the axis are stored as > > > x=0 > y=1 > z=2 > > > But for some reason the fbx sdk 2011.2 sets the eUpVector enum in > kfbxaxissystem.h to the following > > > > enum eUpVector { > XAxis = 1, > YAxis = 2, > ZAxis = 3 > }; > > > changing this to > > > > enum eUpVector { > XAxis = 0, > YAxis = 1, > ZAxis = 2 > }; > > > fixed our problems > > > Hope someone finds this useful > Tom > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org