Hi Thomas,

As discussed earlier, readerwriters should, by default, not change anything 
about the orientation simply because there is no "standard" one. However, a 
readerwriter may provide options to read/write/modify this. As far as I know, 
the FBX format itself doesn't define its "own" orientation.

Hope this helps.

Cheers,

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

----- "Thomas Hogarth" <thomas.hoga...@googlemail.com> a écrit :

> Hi all
> 
> 
> Just a little heads up for anyone using fbx plugin with fbx sdk
> 2011.2. I found a bug with the up axis. When exporting from 3ds max
> the axis are stored as
> 
> 
> x=0
> y=1
> z=2
> 
> 
> But for some reason the fbx sdk 2011.2 sets the eUpVector enum in
> kfbxaxissystem.h to the following
> 
> 
> 
> enum eUpVector {
> XAxis = 1,
> YAxis = 2,
> ZAxis = 3
> };
> 
> 
> changing this to
> 
> 
> 
> enum eUpVector {
> XAxis = 0,
> YAxis = 1,
> ZAxis = 2
> };
> 
> 
> fixed our problems
> 
> 
> Hope someone finds this useful
> Tom 
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> osg-users@lists.openscenegraph.org
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