Hi Martin, The osgViewer::Viewer/CompositeViewer doesn't actually require the use of a CameraManipualtor/MatrixManipulator at all so you can set the View(er)'s Camera directly on each new frame. This approach would precluded using a camera manipulator of your own design, or reusing the existing osgGA's in ways that they aren't normally utilized.
Robert. 2010/11/2 "Martin Großer" <grosser.mar...@gmx.de>: > Hello, > > is it possible to use a osgGA::MatrixManipulator to calculate a ViewMatrix on > demand? I won't put the manipulator in the viewer like this: > > viewer->setCameraManipulator(new TrackballManipulator); > > I want to use it like: > > TrackballManipulator* tm = new TrackballManipulator() > tm->calculateViewMatrix(eventAdapter, ActionAdapter); > > The reason is, I have already a GUIEventHandler and this event handler should > use the TrackballManipulator to calculate a view matrix. Also I want to make > a delegation. > > How can I do this? > > Cheers > > Martin > -- > GMX DSL Doppel-Flat ab 19,99 €/mtl.! Jetzt auch mit > gratis Notebook-Flat! http://portal.gmx.net/de/go/dsl > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org