Hi all, [Config: MSVC9, 32 bits, latest OSG trunk] I got a strange crash when launching osgViewer. StatsHandler allocates a new Camera, and the Camera allocates a StateSet... and this crashes.
Stack trace looks like: std::map<std::pair<enum osg::StateAttribute::Type,unsigned int>,std::pair<osg::ref_ptr<osg::StateAttribute>,unsigned int>,std::less<std::pair<enum osg::StateAttribute::Type,unsigned int> >,std::allocator<std::pair<std::pair<enum osg::StateAttribute::Type,unsigned int> const ,std::pair<osg::ref_ptr<osg::StateAttribute>,unsigned int> > > >::map<std::pair<enum osg::StateAttribute::Type,unsigned int>,std::pair<osg::ref_ptr<osg::StateAttribute>,unsigned int>,std::less<std::pair<enum osg::StateAttribute::Type,unsigned int> >,std::allocator<std::pair<std::pair<enum osg::StateAttribute::Type,unsigned int> const ,std::pair<osg::ref_ptr<osg::StateAttribute>,unsigned int> > > >() Ligne 104 C++ osg::StateSet::StateSet() Ligne 89 + 0x7a octets C++ osg::Camera::Camera() Ligne 40 + 0x22 octets C++ osgViewer::StatsHandler::StatsHandler() Ligne 51 + 0x25 octets C++ main(int argc=2, char * * argv=0x00f49808) Ligne 119 + 0x30 octets C++ Any idea? Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org