Hi Peter,

On Tue, Nov 9, 2010 at 2:48 AM, Peter Bear <th3fly...@gmail.com> wrote:
> I found what was causing it actually. For some reason, if the textures 
> referenced by the model are not in the same folder as the OSG file you are 
> converting, it segfaults. Once I figured that out however, and got it to stop 
> segfaulting, it wound up scrambling the model in the AC3D file.


Excellent, this should help pinpoint the problem, or at least the
first of the problems...  Do you have a stack trace for the crash?

Could you try tweaking one of the OSG examples to see if you can
reproduce the problem, i.e take cow.osg and then placing the image
file in a new directory,

Robert.
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