Hi Michael, On Thu, Nov 18, 2010 at 5:08 PM, Michael Platings <mplati...@gmail.com> wrote: > Hi Robert, > is there an equivalent of IncrementalCompileOperation for drawing a scene > graph?
No. > My precise problem is as follows: In my application I have 2 scene graphs to > be drawn concurrently - the primary scene graph must be drawn at a fixed > frame rate of 60fps, the secondary scene graph can take a couple of seconds > to draw. The problem is that drawing the secondary scene graph interferes > with the frame rate of the primary scene graph. Is there something like > IncrementalDrawOperation to draw subsections of a scene graph until an > allotted amount of time has been consumed, or do you know of a better > solution? You are the first person in the whole history of the OSG to ask for incremental rendering ;-) Do these two scenes get rendered on two separate windows? Does the scene scene get rendered to a texture? I'm curious on just how you see these two scenes working. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org