Hi Michael,

On Thu, Nov 18, 2010 at 5:08 PM, Michael Platings <mplati...@gmail.com> wrote:
> Hi Robert,
> is there an equivalent of IncrementalCompileOperation for drawing a scene
> graph?

No.

> My precise problem is as follows: In my application I have 2 scene graphs to
> be drawn concurrently - the primary scene graph must be drawn at a fixed
> frame rate of 60fps, the secondary scene graph can take a couple of seconds
> to draw. The problem is that drawing the secondary scene graph interferes
> with the frame rate of the primary scene graph. Is there something like
> IncrementalDrawOperation to draw subsections of a scene graph until an
> allotted amount of time has been consumed, or do you know of a better
> solution?

You are the first person in the whole history of the OSG to ask for
incremental rendering ;-)

Do these two scenes get rendered on two separate windows?  Does the
scene scene get rendered to a texture?  I'm curious on just how you
see these two scenes working.

Robert.
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