Hi,
25.11.2010 22:28, Luciano da Silva wrote:
I believe it to be something on the lines of glCompressedTexSubImage2D, 
although i don't seem to find an equivalent method in OSG's Image or Texture 
classes.

I have tried about "everything" i could remember, but nothing worked.

You can take a look at osg::Texture::Extensions class, method glCompressedTexSubImage2D. Instance of this class you can get by static method of osg::Texture class getExtensions.

Mikhail.
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