On 11/26/2010 11:10 PM, Abdur Rahman wrote: > Hi, > I'm working in Delta3D and need to implement night vision effect for my T59 > tank simulator.I've a little bit of knowledge over it and I think it can be > possible by implementing some post filters or shader effects on camera.But I > cant find any particular way to implement the effect. If anybody give me some > solution or suggestion to implement night vision effect using OSG it will be > a great help for me..
First question would be -- what exactly do you define "Night Vision Effect" as? Infrared? Image intensifier? IR requires emissive properties on your models and a shader to utilize them. Image intensifier just requires weak direct and ambient light sources, and a shader to monochromize them and add a lot of noise. http://upload.wikimedia.org/wikipedia/commons/c/c3/Gen1C-2-Comparison.jpg -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Digital Imaging. OpenGL. Scene Graphs. GIS. GPS. Training. Consulting. Contracting. "There is no Truth. There is only Perception. To Perceive is to Exist." - Xen _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org