Hi,

I checked out today the trunk of osgPPU and could see that the MRT seems not 
working anymore.
My code was working with osgPPU 0.4.0, the only differences are the allocation 
of the output images of the output textures of my InOutUnits. One of my shaders 
writes in gl_FragData[0], gl_FragData[1] and gl_FragData[2]. 0 is used for the 
rendering in the next unit, 1 and 2 are redirected as input textures to the 
concerned input UnitTextures.

A colleague could read in former post that the MRT could not work correctly in 
this version of PPU. Is that really the case ? 

Vincent

... 


Thank you!

Cheers,
Vincent

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http://forum.openscenegraph.org/viewtopic.php?p=34201#34201





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